13764 flashes &

DarkRoom


Rating: 3.16 (105)
hits: 19327
size: 391 KB
posted: 18.1.2008
approved by: mRkukov
tags:
game - Room or Cube?
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comments for DarkRoom.swf
Nice brain excercise... But lags on my crap excuse for computer loooool :(
#1 - Anon - 01/18/2008 - 20:14
its pretty cool, but i'm stuck at the white one :(
#2 - cool - 01/18/2008 - 20:52
Nice game :) White one was the easiest.
#3 - Anonymous - 01/18/2008 - 21:11
can't get past the white
what is the secret key to the white room?
#4 - a_g - 01/19/2008 - 04:26
Took a while to understand (he he), but it's nice.
#5 - Anon - 01/19/2008 - 12:26
yay
valkosen huoneen ratkausu:
menkää niihin jo ratkaistuihin huoneisiin; siellä seinässä näkyy ratkaisu...

go to already cleared room and watch those walls lol...
#6 - shinigami - 01/19/2008 - 12:49
This was a fun game! :D
#7 - wawawwwaw - 01/19/2008 - 17:23
redroom?
i can't figure out the solution in the redroom. Please help.
#8 - uliuli - 01/20/2008 - 19:56
red room is based on dice. this hint should be enough to beat red part.
#9 - fri - 01/20/2008 - 23:23
Very cool, loved it
#10 - godsynthesis - 01/21/2008 - 13:27
I dont get the green room at all.
#11 - anon - 01/22/2008 - 14:02
Really need help with the green room. I guess I'm suppose to fill it but I cannot. Have been trying to do it for hours for days.

All the others are done.
#12 - anon - 01/22/2008 - 15:23
Could someone give hints on all the rooms? I only figured out the red room.
Awesome game by the way, takes a lot of brains to figure that out.
#13 - Tessa - 01/23/2008 - 17:43
THAT WAS ( ... )ING INTENSE
#14 - ygfhjgfhjghj - 01/25/2008 - 18:18
spoilers
red: this one is based on dice
blue: start from bottom
yellow: just click, some squares are connected to the closest ones, so clicking twice may help
violet: find them all
green: fill whole surface. six trapezoids, six sides of cube.
orange: find all pairs
white: ...

I hope I didn't ruin your game with these spoilers..
#15 - fri - 01/27/2008 - 10:09
Solve all other rooms before going to the white.
To solve white - check all previous rooms for the hints.
???
Profit.
#16 - woot - 02/08/2008 - 23:07
Can someone please tell me what to do in the white room? Ive been stuck there for the past couple days.
#17 - unknown - 02/13/2008 - 15:41
Ere' We Go!
Busted through it. Not hard when you know what it's asking.

Red: The Dice Matrix

Each wall has six spots, two walls you can operate. Mousing over the walls shows which side has the number of spots. The rules of a dice are that opposite sides add up to 7, so 6 and 1, 5 and 2, 4 and 3. Go check if you have one. Therefore, you can work out which spots on the dotted walls are real by examining the opposite side.


Blue: Colier's Corridors

Starting from the middle of the floor, work your way to the center of the roof by following the path with your mouse. The path splits so it's pretty much trial and error.


Yellow: Switch Panels

Clicking on a dot affects itself and the adjacent panels. I believe the goal is to light all panels, but I wasn't paying attention.


Green: Trainers with Trapeziums

Each wall contributes to the whole cube, but only one button per wall can be used. The point is that all the six shapes chosen have to make a full square without overlapping, so choose carefully.


Orange: Scale Pairs

Each dot corresponds to another dot on a different wall with the same diagram. I had to draw myself a chart for this.


Violet: Sate-Light Em' Up

Locate all the satellites without bumping into the spiders. Another memory game.


White: Void

The walls are made up of three circles which can cycle through a variety of previously encountered colours when clicked. Each wall has a colour and a size, such as red-small or blue-medium. You must look through the rooms you have already completed to find the circle size on the wall of that room's colour. I can't really explain it well, so look into it for yourself.


And that's what Dark Room wants you to do. Good luck!
#18 - Legoroy2 - 02/19/2008 - 21:27
This was very easy, but very fun. I love mind games like these, the only one that was difficult was the blue room cuz my mouse sucks.
#19 - Cloudakira - 07/01/2008 - 01:38
god i thought red had SO many factors, the layers spining clockwise/counterclockwise and their correlations, the side from where the light came from at lightup, the point of the animation cut in the "black" part of the middle layer, trying to fill out the whole "black circle" animation, the synchronization of the verry middle flashing between all lit-up dots, trying to find a "lying" layer based on prevoiusly mentioned factors, trying to take it all in and seeing if it's a permutation of the factors. and it turns out ot be a firetrucking dice ! overanalyzing didin't pay out :P

a tip for green: fill the left side first.
#20 - zeruf - 02/15/2011 - 23:41
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